For my final independent project for university I planned an environment that would include a wizard tower which had assets inside the tower as well as outside. I decided to model and texture in Blender instead of Maya as I thought this would help me with the low poly style I was trying to create.
This project was a group project to create assets for our chosen theme, we chose to create a graveyard scene in a small town that had been left derelict due to a disease. We also included magic into our narrative behind the scene, this meant I could create assets associated with magic and witches as well as real life.
I had the pleasure of working with three amazing artists on this project. Their links are below.
Gemma Hollingsworth: https://www.gemmahollingsworth.co.uk/
Amber Short: http://www.ambisartstuff.co.uk/
Aaron Kubler: https://www.artstation.com/akubler_art
ENVIRONMENT WALK THROUGH
This video is a short walk through of our environment which shows our assets together in scene.
This project was a group project my roles were to create 3D assets and texture both my own and the other artists. I thoroughly enjoyed remastering the level we chose as a group working closely with all of the team.
The work below is mostly my own a few pieces were modelled by another artist and then textured by me. Also an image which was designed by our concept artist.
Concept artist, Gemma Hollingsworth: https://www.gemmahollingsworth.co.uk/
3D Artist, Connor Scaife: https://connorscaife.wixsite.com/website
Programmer, Callum Morgan: https://morgangamedev.com/
This video is a short walk through of our game remaster which shows all the teams contributions to the final level.